Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.4.0f3
Issue ID
822480
Regression
Yes
[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(filePath) == NULL" error when building Universal 8.1 SDK
Steps to reproduce:
1. Open attached project
2. Add "main" scene to build settings
3. Build WSA Universal 8.1 SDK
4. Error is printed out in the console "GetFileByPath(filePath) == NULL UnityEditor.HostView:OnGUI()"
Reproduced with: 5.4.0f3, 5.4.1f1
Not reproducible with: 5.3.6f1, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search icon visual quality drops after Unity Theme change on non-primary monitor
- [macOS] Localization files are not created in the Xcode project
- Entity ID for Tile objects is serialized twice which throws an error when using Debug Inspector
- Shader Graph information icon appears below the Property Type Node
- Adding a new Multiplayer Player Tag in the Project Settings window creates a new section in the Project Settings window instead of a popup which is inconsistent with the Editor’s Tags workflow
Add comment