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Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
Player builds fail when Default Icon is set to a texture on Windows
Steps to reproduce:1. Open attached "internal-vehicle-physics-pro.zip" Unity project2. Attempt to build on Windows Expected result: ... Read more
[Windows] Clicking the edge of an unfocused built Player window will aut...
Steps to reproduce:1. Open the attached user's project "ResizeTest.zip"2. Build and run the project3. Open any other window / applic... Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce:1. Open the Command Prompt2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe"3. Run... Read more
Windows Standalone player builds with Mono scripting backend don't run o...
Windows Standalone player builds with Mono scripting backend don't run on fresh windows installs due to Mono depending on an install... Read more
Speech Recognition is not supported error is thrown when setting Unity H...
How to reproduce:1. Enable Speech Recognition on your machine2. Set the Unity version to run as an administrator3. Set the Unity Hub... Read more
After Building the project Splash Screen background is darker when calle...
How to reproduce:1. Open the attached project "SplashScreenTest.zip"2. Open Assets > Scenes > SampleScene.unity3. Navigate to ... Read more
Performance hit when an icon is set as a cursor for the first time with ...
How to reproduce:1. Open the attached project "case_1373881.rar"2. Enter Play Mode3. Press "T" key on the keyboard 12 times Expected... Read more
Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"
It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1.obj... Read more
D3D12 fullscreen stretches to fill screen rather than maintaining aspect...
Reproduction steps:1. Open user-submitted project2. Build the project (File -> Build Settings ... -> Build)3. Run the build4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS