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Player builds fail when Default Icon is set to a texture on Windows
Steps to reproduce: 1. Open attached "internal-vehicle-physics-pro.zip" Unity project 2. Attempt to build on Windows Expected resul... Read more
Built Project uses ~100% of GPU when launched through Command Prompt wit...
How to reproduce: 1. Create a new empty project 2. Go into File -> Build Settings... 3. Press the "Build" button 4. Open Command Pro... Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce: 1. Open the Command Prompt 2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe" 3.... Read more
Windows Standalone player builds with Mono scripting backend don't run o...
Windows Standalone player builds with Mono scripting backend don't run on fresh windows installs due to Mono depending on an install... Read more
Speech Recognition is not supported error is thrown when setting Unity H...
How to reproduce: 1. Enable Speech Recognition on your machine 2. Set the Unity version to run as an administrator 3. Set the Unity ... Read more
After Building the project Splash Screen background is darker when calle...
How to reproduce: 1. Open the attached project "SplashScreenTest.zip" 2. Open Assets > Scenes > SampleScene.unity 3. Navigate to Fil... Read more
Performance hit when an icon is set as a cursor for the first time with ...
How to reproduce: 1. Open the attached project "case_1373881.rar" 2. Enter Play Mode 3. Press "T" key on the keyboard 12 times Expe... Read more
Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"
It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1... Read more
D3D12 fullscreen stretches to fill screen rather than maintaining aspect...
Reproduction steps: 1. Open user-submitted project 2. Build the project (File -> Build Settings ... -> Build) 3. Run the build 4. En... Read more
Windowed Standalone Player is offset from the edge of the screen when bu...
How to reproduce: 1. Open the user's attached project 2. Go to Edit -> Project Settings -> Player -> Resolution and Presentation 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion