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Resolutions returned by Screen.resolutions differ between Editor and Build
How to reproduce: 1. Open the attached project named "Case_1318053" 2. Enter Play Mode and observe the Debug.Log messages (All resol... Read more
[SRP] Artifacts appear in the Player when changing the size of the windo...
How to reproduce: 1. Open the "OnDemandRendering.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build And Run 4. Re-s... Read more
Photo Capture callbacks are lost when Unity pauses during photo capture
If unity is paused during a photo capture, script callbacks may be lost and never called even after Unity resumes. To reproduce, use... Read more
Embedded Unity Window receives mouse down when using touch input outside...
Reproduction steps: 1. Open user attached Build using Container.exe 2. Touch the toggle box labeled "Touch This" 3. Repeat the Input... Read more
Both KeyDown and KeyUp events get invoked upon first mouse click in Game...
Reproduction steps: 1. Open attached project "1325742.zip" 2. Open "SampleScene" Scene 3. Right-click on the Game view Tab to open t... Read more
Unity Player doesn't scale to match Screen Resolution correctly when mov...
Reproduction steps: 1. Open user attached Project 2. Build the Game 3. Open the Player in Windowed mode 4. Move the Window to a diff... Read more
Game Window fails to regain focus when switching tabs
When the Editor has 2 Game windows opened and one of them shares a docked space with another window like Scene, the Game view doesn'... Read more
UnityWebRequest does not respect auto proxy settings
How to reproduce: 1. Open the attached "ProxyIssue.zip" project 2. Set proxy settings to Automatic proxy setup (in Windows proxy set... Read more
Display.displays does not update when connecting/disconnecting an extern...
Reproduction steps: 1. Open attached project "Case_1330759" 2. Build and Run the Project 3. Observe the Text in the Build 4. Connect... Read more
Mouse cursor flickering when hovering over editor window edges on Window...
Reproduction steps: 1. Create a new project 2. Select View Tool in the top toolbar (Hand icon) 3. Hover mouse cursor over editor Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- Physics.Raycast does not work when used on the whole model