Search Issue Tracker

Fixed in 2021.1.X

Fixed in 2020.3.X



Found in





Issue ID




Both KeyDown and KeyUp events get invoked upon first mouse click in Game view when it's maximized by context menu setting



Reproduction steps:
1. Open attached project ""
2. Open "SampleScene" Scene
3. Right-click on the Game view Tab to open the context menu
4. Click on "Maximize"
5. Enter Play Mode and click anywhere in the Game view without releasing the mouse button
6. Notice Console messages in the bottom left corner

Expected result: Only the Input.GetKeyDown event is invoked upon the first click and the "KeyDown" message gets printed out
Actual result: Both Input.GetKeyDown and Input.GetKeyUp events are invoked upon the first click and both "KeyDown" and "KeyUp" messages get printed out

Reproducible with: 2020.2.0a12, 2020.3.4f1, 2021.1.0a5
Not reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.2.0a11, 2021.1.0a6, 2021.1.2f1, 2021.2.0a12

- Only the first click is causing both events to be invoked, all other clicks after that work fine.
- Maximizing with the "Maximize on Play" button in the Game view doesn't cause this behavior

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a6

  2. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.10f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.