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Fixed in 2021.1.X

Fixed in 2020.3.X

Votes

0

Found in

2020.2.0a12

2020.3

2020.3.1f1

2021.1

Issue ID

1325742

Regression

Yes

Both KeyDown and KeyUp events get invoked upon first mouse click in Game view when it's maximized by context menu setting

Windows

-

Reproduction steps:
1. Open attached project "1325742.zip"
2. Open "SampleScene" Scene
3. Right-click on the Game view Tab to open the context menu
4. Click on "Maximize"
5. Enter Play Mode and click anywhere in the Game view without releasing the mouse button
6. Notice Console messages in the bottom left corner

Expected result: Only the Input.GetKeyDown event is invoked upon the first click and the "KeyDown" message gets printed out
Actual result: Both Input.GetKeyDown and Input.GetKeyUp events are invoked upon the first click and both "KeyDown" and "KeyUp" messages get printed out

Reproducible with: 2020.2.0a12, 2020.3.4f1, 2021.1.0a5
Not reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.2.0a11, 2021.1.0a6, 2021.1.2f1, 2021.2.0a12

Notes:
- Only the first click is causing both events to be invoked, all other clicks after that work fine.
- Maximizing with the "Maximize on Play" button in the Game view doesn't cause this behavior

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a6

  2. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in 2020.3.10f1

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