Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3
Issue ID
1331415
Regression
No
Game Window fails to regain focus when switching tabs
When the Editor has 2 Game windows opened and one of them shares a docked space with another window like Scene, the Game view doesn't recover (mouse input isn't recognized) when you switch to the shared tab and back when in Play mode.
Repro Steps:
1. Open the attached test project (case_1327556-EditorMouseInputBug.zip).
2. Click Play
3. Switch to Scene
4. Click into the separate Game Window.
5. Switch back to Game
6. Observe the Game tab you switched into doesn't recognize input.
Expected Results: The Game window recognizes mouse input and the ball goes red.
Actual Results: The Game window doesn't recognize the mouse input.
Reproducible with: 2020.3.5f1, 2021.2.0a15
Note:
- Recoverable if you click into the separated Game view then back into the one with the shared dock space.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1296690