Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3
Issue ID
1331415
Regression
No
Game Window fails to regain focus when switching tabs
When the Editor has 2 Game windows opened and one of them shares a docked space with another window like Scene, the Game view doesn't recover (mouse input isn't recognized) when you switch to the shared tab and back when in Play mode.
Repro Steps:
1. Open the attached test project (case_1327556-EditorMouseInputBug.zip).
2. Click Play
3. Switch to Scene
4. Click into the separate Game Window.
5. Switch back to Game
6. Observe the Game tab you switched into doesn't recognize input.
Expected Results: The Game window recognizes mouse input and the ball goes red.
Actual Results: The Game window doesn't recognize the mouse input.
Reproducible with: 2020.3.5f1, 2021.2.0a15
Note:
- Recoverable if you click into the separated Game view then back into the one with the shared dock space.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #1296690