Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
1
Found in
2020.2.7f1
2020.3.1f1
2021.1
2021.2
Issue ID
1324843
Regression
Yes
[SRP] Artifacts appear in the Player when changing the size of the window and OnDemandRendering.renderFrameInterval is called
How to reproduce:
1. Open the "OnDemandRendering.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build And Run
4. Re-size the window couple of times
5. Maximize the application and then minimize
Expected result: No artifacts appear in the Player when changing the size of the window
Actual result: Artifacts appear in the Player when changing the size of the window
Reproducible with: 2020.2.7f1, 2020.3.2f1, 2021.1.2f1, 2021.2.0a11
Not reproducible with: 2019.4.23f1, 2020.2.6f1
Could not test with: 2018.4.33f1 (OnDemandRendering.renderFrameInterval is not supported)
Notes:
- The issue is not reproducible in Play Mode when resizing the Game window
- The issue is only reproducible when the "Resizable Window" is checked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1