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Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce:1. Open the attached 'project-1215557.zip' project2. Build and run the project3. Observe the Debug Console output E... Read more
Speech recognition stops working when Editor loses focus
Reproduction steps:1. Open "VoiceRecognition.zip" project2. Open VoiceRecognition.scene and enter Play Mode3. Try saying "Harness" t... Read more
Unity player doesn't respect window position when set in script using Di...
Reproduction steps:1. Open user attached Project2. Build and Run the SampleScene Expected result: The Player opens at the top left c... Read more
[Windows] Turning off VSync in Application.focusChanged causes another c...
How to reproduce:1. Open the user's attached "repro-focus-error.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build... Read more
Unity freezes when Time.timeScale is set to NaN
How to reproduce:1. Open attached project "Case_1216135" and load "Scene"2. Press Play3. Click Tab on your keyboard Expected result:... Read more
Default Is Native Resolution is ignored when Fullscreen Mode has been ch...
Reproduction steps:1. Open attached project "1216508_resolution"2. Go to Edit > Project Settings > Player > Resolution and ... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more
Window.Show method opens and instantly closes a pop-up window when calle...
How to reproduce:1. Open the attached 'project-1219122.zip' project2. In the Editor select 'Window' > 'BugRepro' > 'Open conta... Read more
[Critical] Editor crashes when clicking on close button during compiling...
Editor crashes when clicking on the close button during compiling Shader Graph Steps to Reproduce: 1. Create a new Project with HDRP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS