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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

0

Found in

2017.4

2018.4

2019.2

2019.3

2019.3.0f6

2020.1

Issue ID

1216508

Regression

No

Default Is Native Resolution is ignored when Fullscreen Mode has been changed

Windows

-

Reproduction steps:
1. Open attached project "1216508_resolution"
2. Go to Edit > Project Settings > Player > Resolution and Presentation
3. Set Fullscreen Mode to Windowed, Default Screen Width and Height to 640X480
4. Got to File > Build And Run
5. In the Player settings, change Fullscreen Mode to Fullscreen Window (Default Is Native Resolution becomes checked automatically)
6. Got to File > Build And Run

Expected result: Build is run in default native resolution
Actual result: Build is run in previously chosen resolution (640X480)

Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.21f1, 2019.3.1f1, 2020.1.0a22

Workarounds:
Building in Fullscreen Window Mode with Default Is Native Resolution unchecked and then building again with it checked
Setting Default Screen Width and Height to the wanted resolution

Note:
Following these steps in 2017.4 build is not in Windowed Mode when Default Is Full Screen option is disabled but the issue still persists

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a24

  2. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.8f1

Comments (1)

  1. vsertich

    Mar 18, 2020 16:52

    This is happening to me in Unity 2018.2.4f1.

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