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Fixed in 2020.1

Fixed in 2019.3

Votes

0

Found in

2017.4

2018.4

2019.2

2019.3

2019.3.0f6

2020.1

Issue ID

1216508

Regression

No

Default Is Native Resolution is ignored when Fullscreen Mode has been changed

Windows

-

Reproduction steps:
1. Open attached project "1216508_resolution"
2. Go to Edit > Project Settings > Player > Resolution and Presentation
3. Set Fullscreen Mode to Windowed, Default Screen Width and Height to 640X480
4. Got to File > Build And Run
5. In the Player settings, change Fullscreen Mode to Fullscreen Window (Default Is Native Resolution becomes checked automatically)
6. Got to File > Build And Run

Expected result: Build is run in default native resolution
Actual result: Build is run in previously chosen resolution (640X480)

Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.21f1, 2019.3.1f1, 2020.1.0a22

Workarounds:
Building in Fullscreen Window Mode with Default Is Native Resolution unchecked and then building again with it checked
Setting Default Screen Width and Height to the wanted resolution

Note:
Following these steps in 2017.4 build is not in Windowed Mode when Default Is Full Screen option is disabled but the issue still persists

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a24

  2. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in 2019.3.8f1

Comments (1)

  1. 0196325c2acb63f8f8d9aa1bce0d14f0?d=mm

    vsertich

    Mar 18, 2020 16:52

    This is happening to me in Unity 2018.2.4f1.

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