Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.7f1
2020.3.0f1
2021.1
2021.2
Issue ID
1322446
Regression
Yes
Unity player doesn't respect window position when set in script using Display.SetParam
Reproduction steps:
1. Open user attached Project
2. Build and Run the SampleScene
Expected result: The Player opens at the top left corner of the primary screen (Position 0, 0)
Actual result: The Player is centered in the screen after initialization
Reproducible with: 2020.2.7f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2019.4.23f1, 2020.2.6f1
Could not test with: 2018.4 (Compiler errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a19