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Editor freezes when trying to input Asian locales' characters using Wind...
How to reproduce: 1. Add an Asian language locale to your Operating System 2. Right-click on Windows taskbar and select 'Show touch ... Read more
[Editor Core] Background Image missing during Splash Screen
To reproduce: 1. Open the attached project 2. Build and Run the "SampleScene" 3. Observe the splash screen Expected result: The Bac... Read more
[Windows] Fallback path in swapchain creation (CreateForHWNDInternal) is...
Description here: https://forum.unity.com/threads/weird-error-when-i-buil-and-run-game-couldnt-swtich-to-requested-monitor-resolutuo... Read more
Screen.fullScreenMode is always returning a default value even though it...
How to reproduce: 1. Open "SampleScene" Scene in the attached "Repro1178561.zip" Project 2. Enter Play Mode 3. Observe the console ... Read more
Moving file failed error when renaming an asset and only changing the ca...
How to reproduce: 1. Create a new Unity project 2. Right-click on the project view and select Create > Material 3. Change one of the... Read more
[Windows] Player freezes on minimize when Window is reparented and Run I...
Reproduction steps: 1. Create an empty project 2. Enable "Run in Background" 3. Build the game 4. Open attached c++ Solution "Parent... Read more
Game Window fails to regain focus when switching tabs
When the Editor has 2 Game windows opened and one of them shares a docked space with another window like Scene, the Game view doesn'... Read more
Touch inputs ignored or miscalculated after spamming input repeatedly
Reproduction steps: 1. Open attached Project 2. Build and Run 3. Repeatedly spam touch Inputs Expected result: The touch inputs sta... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce: 1. Create a new project and name it 'A.B.C' 2. Open Build Settings and enable 'Create visual Studio solution' 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings