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.jspre files being ignored in release build after emscripten update
-e: Function defined in a .jspre file is not available in 2021.2 beta. --breaks with 2021.2b1 after emscripten update --works with d... Read more
[WebGL] WebGL broken with Oculus Browser because of glGetProcAddress
When a WebGL project build runs on Oculus Browser, it generates the error Error: Internal Unity error: gles::GetProcAddress("glRend... Read more
WebGL Player builds are running extremely slow when using WebCam Textures
How to reproduce: 1. Open the attached project "WebGLPerformanceTest.zip" 2. Open the "demoScene_free" Scene 3. Switch to the WebGL ... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce: 1. Open the user attached "WebGLTest.zip" project 2. Change your build target to WebGL, File -> Build Settings 3. ... Read more
[WebGL] Script halts when awaiting for Addressables.CleanBundleCache() t...
How to reproduce: 1. Open the attached project "addressablesRepro" 2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unit... Read more
[WebGL] Memory access exception when running Build
Reproduction steps: 1. Open user-submitted project 2. Unzip user-submitted folder "tryoncore.zip" 3. Open "manifest.json" found in p... Read more
Webgl Player renders transparent images when using Graphics.blit with a ...
How to repro: 1. Open users' attached “SubmitBug.zip” project 2. Open “SampleScene” Scene 3. Switch Build Platform to WebGL and then... Read more
[WebGL] [Localization] CultureInfo.CurrentCulture always returns "en-US"...
Reproduction steps: 1. Change your browser language to Russian 2. Open the attached project ("1370011_20.3.zip") 3. Switch platform ... Read more
[WebGL] MSAA effect is not applied in build
How to reproduce: 1. Open attached project ("1384522.zip") 2. Build and Run the SampleScene to WebGL platform Expected result: MSAA... Read more
[WebGL] RuntimeError: memory access out of bounds when Building and Runn...
Reproduction steps: 1. Open the user's attached project 2. Set ILC2PP Code Generation to Faster (smaller) builds 3. Build And Run th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project