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.jspre files being ignored in release build after emscripten update
-e: Function defined in a .jspre file is not available in 2021.2 beta.--breaks with 2021.2b1 after emscripten update--works with dev... Read more
[WebGL] WebGL broken with Oculus Browser because of glGetProcAddress
When a WebGL project build runs on Oculus Browser, it generates the errorError: Internal Unity error: gles::GetProcAddress("glRender... Read more
WebGL Player builds are running extremely slow when using WebCam Textures
How to reproduce:1. Open the attached project "WebGLPerformanceTest.zip"2. Open the "demoScene_free" Scene3. Switch to the WebGL pla... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce:1. Open the user attached "WebGLTest.zip" project2. Change your build target to WebGL, File -> Build Settings3. ... Read more
[WebGL] Script halts when awaiting for Addressables.CleanBundleCache() t...
How to reproduce:1. Open the attached project "addressablesRepro"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3.... Read more
[WebGL] Memory access exception when running Build
Reproduction steps:1. Open user-submitted project2. Unzip user-submitted folder "tryoncore.zip"3. Open "manifest.json" found in proj... Read more
Webgl Player renders transparent images when using Graphics.blit with a ...
How to repro:1. Open users' attached “SubmitBug.zip” project2. Open “SampleScene” Scene3. Switch Build Platform to WebGL and then “B... Read more
[WebGL] [Localization] CultureInfo.CurrentCulture always returns "en-US"...
Reproduction steps:1. Change your browser language to Russian2. Open the attached project ("1370011_20.3.zip")3. Switch platform to ... Read more
[WebGL] MSAA effect is not applied in build
How to reproduce:1. Open attached project ("1384522.zip")2. Build and Run the SampleScene to WebGL platform Expected result: MSAA is... Read more
[WebGL] RuntimeError: memory access out of bounds when Building and Runn...
Reproduction steps:1. Open the user's attached project2. Set ILC2PP Code Generation to Faster (smaller) builds3. Build And Run the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons