Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
4
Found in
2019.4
Issue ID
1370782
Regression
No
[WebGL] WebGL broken with Oculus Browser because of glGetProcAddress
When a WebGL project build runs on Oculus Browser, it generates the error
Error: Internal Unity error: gles::GetProcAddress("glRenderbufferStorageMultisampleEXT") was called but gles::GetProcAddress() is not implemented on Unity WebGL
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] VFX graph is still dark when using Light Mode
- The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
- [Shader Graph] Shader graph is still dark when using Light Mode
- [Android] QosService.Instance.GetSortedMultiplayQosResultsAsync crashes Player when it's built
- [Linux][IL2CPP] Player is not killed when using xkill command
Resolution Note (fix version 2022.1):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2021.2):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2021.1):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2020.3):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2019.4):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.