Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
4
Found in
2019.4
Issue ID
1370782
Regression
No
[WebGL] WebGL broken with Oculus Browser because of glGetProcAddress
When a WebGL project build runs on Oculus Browser, it generates the error
Error: Internal Unity error: gles::GetProcAddress("glRenderbufferStorageMultisampleEXT") was called but gles::GetProcAddress() is not implemented on Unity WebGL
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2021.2):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2021.1):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2020.3):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.
Resolution Note (fix version 2019.4):
Fix crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled.