Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.19f1
Issue ID
1370011
Regression
No
[WebGL] [Localization] CultureInfo.CurrentCulture always returns "en-US" when building to WebGL
Reproduction steps:
1. Change your browser language to Russian
2. Open the attached project ("1370011_20.3.zip")
3. Switch platform to WebGL
4. Build and Run the project with "Autoconnect Profiler" enabled
Expected result: Console logs "Russian" and "ru-RU"
Actual result: Console logs "Russian" and "en-US"
Reproducible with: 2019.4.33f1, 2020.3.0f1, 2020.3.24f1
Not reproducible with: 2021.2.0b13, 2021.2.5f1, 2022.1.0a7, 2022.1.0a16
Could not test: 2020.2.0a21, 2021.2.0a1, 2021.2.0a15, 2021.2.0a21 (Various console errors), 2022.1.0a6, 2021.2.0b12 (Profiler fails to autoconnect)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b1, 2022.1.0a1