Search Issue Tracker
Empty build throws new warnings "FS.syncfs operations in flight at once,...
-e: see title, new with 5.5, not seen in 5.4 -repro: --create new project --build and run for WebGL (tested and repro with Chrome a... Read more
[WASM] WebGL build crashes when AudioSource.pitch changes
Reproduction Steps: 1- Open reproduction project and build for WebGL (Make sure WebAssembly is enabled). 2- Run the build using a We... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build it for the WebGL Platform 3. Host the built Pl... Read more
[WebGL][2018.4 only] Editor freezes when enabling Play mode after Building
Reproduction steps: 1. Open user attached Project 2. Build for WebGL 3. Press Play Expected result: Play mode is enabled Actual res... Read more
Application.internetReachability does not update value when used in WebG...
How to reproduce: 1. Download and open attached "InternetReach" project 2. Build and run project on WebGL 3. Notice that Internet re... Read more
[WebGL] Shaders that use GPU Instancing compile extremely slow
Steps to reproduce: 1. Open user-attached project 2. Build and run with WebGL 2.0 3. Inside the webpage, press 'space' to begin GPU ... Read more
[WebGL] File context is not saved when downloading it with WebRequest Do...
How to reproduce: 1. Open the user's attached project ("WebRequst_Error.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play ... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more
[safari 11.1] gamepad mappings not matching
-e: safari 10.1 brings new gamepad support but the buttons don't match nicely like Chrome does (FF has its own issues) -repro: --bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file