Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.3f1
Issue ID
1053737
Regression
No
[WebGL] Shaders that use GPU Instancing compile extremely slow
Steps to reproduce:
1. Open user-attached project
2. Build and run with WebGL 2.0
3. Inside the webpage, press 'space' to begin GPU instancing
Expected: the instancing does not require such a long time to load
Actual: the instancing takes a really long time to load
Reproduced in: 2018.1.7f1, 2018.2.0b11, 2018.3.0a4
Note: could not test these versions due to instanced cubes not loading in the webpage:
2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1
Tested on:
Windows Chrome
Windows Edge - black screen
Windows Firefox
Windows IE - not supported
MacOS Chrome
MacOS Safari - black screen
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression: 'prefabInstance.GetPrefabModification().m_TransformParent.IsValid()'" is thrown when reimporting a Prefab
- Rigidbody2D.Cast does not detect collisions when 'Is Trigger' property is enabled
- GameObjects with "hideFlags.DontSaveInEditor" paired with the "DontDestroyOnLoad" method are not relieved up when the Play Mode is exited
- [Linux] Editor language is not changed when selecting a different language
- Canvas Renderer open the outdated documentation
This is a duplicate of issue #1121652