Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b11
Issue ID
889874
Regression
No
[WASM] WebGL build crashes when AudioSource.pitch changes
Reproduction Steps:
1- Open reproduction project and build for WebGL (Make sure WebAssembly is enabled).
2- Run the build using a WebAssembly enabled browser.
3- Click on "Play" button.
4- Set pitch value to 0 using InputField or Slider.
5- Click on "Apply Pitch" button.
Expected Result: Pitch value changes to 0.
Observed Result: Build crashes with a message, "Uncaught RuntimeError: integer result unrepresentable".
Reproduced with: 2017.1.0a3, 5.6.0f1
-Same crash happens when you increase pitch value to something high (e.g. 15), apply it, then reduce it to 1 and apply again.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
This is a duplicate of issue #891431