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Browser Out of memory error when loading asset bundles
-e: Firefox 32-bit ran out of memory with the following error, when loading an asset bundle:"The browser could not allocate enough m... Read more
Editor launches local web server despite build error
-e: Editor launched local web server despite the actual build not finishing because of a build error--doesn't do that in 5.3.6--repr... Read more
[WebGL] File suffixes are stripped away when "Name Files as Hashes" opti...
How to reproduce:1. Open the attached project2. Go to the Publishing Settings (Edit->Project Settings->Player->Publishing S... Read more
Cannot set Compiler to Master configuration in WebGL mode
To reproduce:0) Make sure you have both Win Standalone and WebGL platforms installed1) Create a new project2) Open Player Settings3)... Read more
WebGL doesn't compile JSLIB when in Development mode with Use pre-built ...
To reproduce:1) Open attached project and scene2) Make sure Development Build and Use Prebuilt Engine are enabled3) Build and run fo... Read more
[Terrain] Terrain raycast is broken in WebGl build
Steps to repro: 1. Open attached project;2. In Project folder go to Assets -> TerrainDestruction -> Demo;3. Open 'TerrainDefor... Read more
Custom mouse cursor does not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (UnityHungryGuppy.zip)2. Open the "HGLevel" Scene, run it3. Notice how the... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title--works well in FF49 and 50, Chrome (+canary)--also works well on Windows Nightly and all the rest -repro:--get standar... Read more
[Win] profiler stops after a few seconds
-e: see title, starts up but after a few seconds it stops logging--works on OSX and 5.4+5.3 on Windows -repro:--open attached projec... Read more
Mouse Input: can't drag HTML5 sliders in embedding page
-e: see title, any interaction with the browser that involves a click and drag is not functioning. -repro:--create new project--save... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts