Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b9
Issue ID
883428
Regression
No
[Terrain] Terrain raycast is broken in WebGl build
Steps to repro:
1. Open attached project;
2. In Project folder go to Assets -> TerrainDestruction -> Demo;
3. Open 'TerrainDeformer' scene;
4. Build&Run scene for WebGl;
5. In the opened project click on terrain to modify its heightmap
Expected result:
Terrain heightmap is lowered down with craters created on its surface. See attached terrainRaycastExpected gif video.
Actual result:
Terrain heightmap is no modified. See attached terrainRaycastActual gif video.
Notes:
- Reproducible on Google Chrome, Version 56.0.2924.87 (64-bit);
- Reproducible in 5.6.0b9, 5.5.0p1;
- Reproducible on both OSX 10.12.2 and Windows 10;
- Reproducible only in WebGl, not reproducible in Editor and in Gl/DX Standalone.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment