Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b9
Issue ID
883428
Regression
No
[Terrain] Terrain raycast is broken in WebGl build
Steps to repro:
1. Open attached project;
2. In Project folder go to Assets -> TerrainDestruction -> Demo;
3. Open 'TerrainDeformer' scene;
4. Build&Run scene for WebGl;
5. In the opened project click on terrain to modify its heightmap
Expected result:
Terrain heightmap is lowered down with craters created on its surface. See attached terrainRaycastExpected gif video.
Actual result:
Terrain heightmap is no modified. See attached terrainRaycastActual gif video.
Notes:
- Reproducible on Google Chrome, Version 56.0.2924.87 (64-bit);
- Reproducible in 5.6.0b9, 5.5.0p1;
- Reproducible on both OSX 10.12.2 and Windows 10;
- Reproducible only in WebGl, not reproducible in Editor and in Gl/DX Standalone.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Add comment