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Fixed in 2019.3.X



Found in


Issue ID




Custom mouse cursor does not appear in WebGL builds



How to reproduce:
1. Open the project attached by the user (
2. Open the "HGLevel" Scene, run it
3. Notice how the custom mouse cursor appears and works
4. Build the project for WebGL
5. In the build, notice how the custom mouse curse does not appear

Expected result: The custom cursor functions in the WebGL build as it does in the editor
Actual result: The custom cursor does not appear in the WebGL build

Reproducible with: 2017.4.0f1, 2017.4.15f1, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a8

  1. Resolution Note (fix version 2019.3):

    Web cursors have a maximum resolution of 128x128. The WebGL platform will clamp cursor image resolutions to this maximum if they are larger.

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