Search Issue Tracker
Fixed in 2019.3.X
Votes
6
Found in
2018.2.8f1
Issue ID
1098758
Regression
Yes
Custom mouse cursor does not appear in WebGL builds
How to reproduce:
1. Open the project attached by the user (UnityHungryGuppy.zip)
2. Open the "HGLevel" Scene, run it
3. Notice how the custom mouse cursor appears and works
4. Build the project for WebGL
5. In the build, notice how the custom mouse curse does not appear
Expected result: The custom cursor functions in the WebGL build as it does in the editor
Actual result: The custom cursor does not appear in the WebGL build
Reproducible with: 2017.4.0f1, 2017.4.15f1, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2019.3):
Web cursors have a maximum resolution of 128x128. The WebGL platform will clamp cursor image resolutions to this maximum if they are larger.