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Building WebGL with Crash Reporting throws UnusedBytecodeStripper2 excep...
Building a project in WebGL with UnityCrashLog.unitypackage and Unity Performance Reporting throws 'UnusedBytecodeStripper2.exe did ... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors-tested on Ubuntu 18.04.4 LTS--fails with 2019.3.7, 2020.1b1, 2020.2a5 -repro:-... Read more
Tiled sprite doesn't work in WebGL in Microsoft Edge browser
To reproduce: 1. Open the project, attached by the user (TiledSpriteTest.zip)2. Build for WebGL and run it on Edge browser3. Observe... Read more
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce:1. Open my attached project.2. In test scene press play button.--- Try clicking game screen, you will "scratch" p... Read more
[WebGL] IL2CPP Errors when building for WebGL and a Managed C++ DLL
Steps to reproduce:1. Download and open attached project.2. In the build settings select WebGL as a target platform.3. Try building ... Read more
[WebGL] The browser could not allocate enough memory for the WebGL content
Reproduction steps(GIF attached):1. Open attached "stripped" project.2. Build it for "WebGL" platform.3. Open the standalone.4. Clic... Read more
[WebGL][Android][Touchscreen] Input.GetTouch returns (0, screenHeight) f...
Reproduction steps:1. Open the attached user's project "2021.2.zip"2. Build the project for WebGL3. Rotate the view of the object in... Read more
WebGL export fails with "zlib.h file not found" error
How to reproduce:1. Download attached the project file2. Switch platform to WebGL3. Build project Actual result: Game work in Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject