Search Issue Tracker
[WebGL] Build fails to launch due to Runtime errors
How to reproduce: 1. create new project 2. add Sample Scene to build 3. Build&Run 4. Notice it runs 5. add a cube to your scene 6. B... Read more
Lighting in WebGL build is darker than in Unity Editor
Reproduction steps: 1. Open the user's attached "RallyPoint2 - 2021.2.zip" project 2. Go to File > Build And Run 3. In the WebGL bui... Read more
[WebGL][Android] Compass does not work on Android WebGL
Reproduction steps: 1. Open the attached user's project "MobileSensors.zip" 2. Build for WebGL 3. Use https://app.netlify.com for ho... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build and... Read more
Input System detects PointerMove event after PointerDown events in WebGL...
Reproduction steps: 1. Open the attached "BrowserInputBugRepro.zip" project 2. Load "SampleScene" in the Assets/Scenes folder 3. Ent... Read more
[WebGL] Request is still redirected when setting UnityWebRequest.redirec...
How to reproduce: 1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene" 2. Open the "RedirectTest.cs... Read more
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Inspect the Console window Expected result: The build proce... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build it for the WebGL Platform 3. Host the built Pl... Read more
[WebGL][Android][Touchscreen] Input.GetTouch returns (0, screenHeight) f...
Reproduction steps: 1. Open the attached user's project "2021.2.zip" 2. Build the project for WebGL 3. Rotate the view of the object... Read more
[WebGL] Fullscreen mode does not expand the Player's window fully and ha...
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Host the built WebGL Player locally 4. Open the WebGL Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on System.Runtime.InteropServices.Marshal:copy_from_unmanaged_fixed when accessing shared memory
- Misaligned text in Preferences window > 2D > Animation, Asperite and Sprite Editor preferences
- Unable to Install ZivaRT Player deprecated package
- Inconsistent Label Popup UI in Package Manager
- All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted