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Duplicate

Votes

4

Found in

2021.2.0b6

2022.1

Issue ID

1356362

Regression

Yes

Input System detects PointerMove event after PointerDown events in WebGL builds

WebGL

-

Reproduction steps:
1. Open the attached "BrowserInputBugRepro.zip" project
2. Load "SampleScene" in the Assets/Scenes folder
3. Enter Play Mode
4. Click anywhere in the Game View and observe the text
5. Exit Play mode and make sure the WebGL platform is selected in the Build Settings
6. Build and Run the project
7. Click anywhere in the build and observe the text

Expected result: PointerMove event after "PointerDown performed" and "PointerDown Cancelled" events is not detected. The Pointer coordinates after "PointerDown performed" are correct.
Actual result: PointerMove events after PointerDown events are detected. The coordinates after "PointerDown performed" are incorrect.

Reproducible with: 2021.2.0b6, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2020.3.16f1, 2021.1.17f1, 2021.2.0a17
Could not test with: 2019.4.29f1, 2021.2.0a18, 2021.2.0b5 (build fails)

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