Search Issue Tracker
Duplicate
Votes
4
Found in
2021.2.0b6
2022.1
Issue ID
1356362
Regression
Yes
Input System detects PointerMove event after PointerDown events in WebGL builds
Reproduction steps:
1. Open the attached "BrowserInputBugRepro.zip" project
2. Load "SampleScene" in the Assets/Scenes folder
3. Enter Play Mode
4. Click anywhere in the Game View and observe the text
5. Exit Play mode and make sure the WebGL platform is selected in the Build Settings
6. Build and Run the project
7. Click anywhere in the build and observe the text
Expected result: PointerMove event after "PointerDown performed" and "PointerDown Cancelled" events is not detected. The Pointer coordinates after "PointerDown performed" are correct.
Actual result: PointerMove events after PointerDown events are detected. The coordinates after "PointerDown performed" are incorrect.
Reproducible with: 2021.2.0b6, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2020.3.16f1, 2021.1.17f1, 2021.2.0a17
Could not test with: 2019.4.29f1, 2021.2.0a18, 2021.2.0b5 (build fails)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
This is a duplicate of issue #1347311