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Fixed in 2022.1.X

Fixed in 2021.2.X

Fix In Review for 2019.4.X, 2020.3.X

Votes

4

Found in

2020.1.0a16

2021.1

2021.2

2021.2.0b1

2022.1

Issue ID

1347304

Regression

Yes

[WebGL] Fullscreen mode does not expand the Player's window fully and has black edges when using Safari

WebGL

-

How to reproduce:
1. Open the attached project
2. Make a WebGL build
3. Host the built WebGL Player locally
4. Open the WebGL Player on Safari
5. Click the expand button (marked as diagonal arrows)
6. Inspect the fullscreen mode

Expected result: Player's window is expanded fully and there are no black edges
Actual result: Player's window is not expanded fully and there are black edges

Reproducible with: 2020.1.0a16, 2020.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a2
Not reproducible with: 2019.4.29f1, 2020.1.0a15
Couldn't test with: 2020.3.14f1 (due to "Fullscreen is not supported on this browser." error from case 1287346)

Notes:
- Tested with Safari 14.1.1 on macOS 11.4
- Not reproducible on Chrome, Firefox

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fullscreen mode on Safari will now correctly stretch the canvas to fill the screen. Fixed in Unity 2022.1.0a7 and above.

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.5f1

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fullscreen mode on Safari will now correctly stretch the canvas to fill the screen.

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