Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
3
Found in
2022.1.0a12
Issue ID
1371445
Regression
Yes
[WebGL] Build fails to launch due to Runtime errors
How to reproduce:
1. create new project
2. add Sample Scene to build
3. Build&Run
4. Notice it runs
5. add a cube to your scene
6. Build&Run
7. NOTICE: build fails running with "Maximum call stacksize exceeded"
Reproduced with: 2022.1.0a12, 2021.2b16
Does not reproduce with: 2022.1.0a11, 2021.2b15
Error:
RuntimeError: memory access out of bounds
Workaround: make a Clean Build (Build dropdown in Build Settings)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment