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Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

3

Found in

2022.1.0a12

Issue ID

1371445

Regression

Yes

[WebGL] Build fails to launch due to Runtime errors

WebGL

-

How to reproduce:
1. create new project
2. add Sample Scene to build
3. Build&Run
4. Notice it runs
5. add a cube to your scene
6. Build&Run
7. NOTICE: build fails running with "Maximum call stacksize exceeded"

Reproduced with: 2022.1.0a12, 2021.2b16
Does not reproduce with: 2022.1.0a11, 2021.2b15

Error:
RuntimeError: memory access out of bounds

Workaround: make a Clean Build (Build dropdown in Build Settings)

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