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[WebGL] WebGL2 build shows black screen in Safari
Steps to reproduce:1. Download and open the attached project "WebGL2_Test.zip"2. Add the Demo scene in Scenes to build (File > Bu... Read more
[WebGL] "Failed running command python2" error is thrown when trying to ...
How to reproduce:1. Open the attached project2. Open the Build Settings (File->Build Settings)3. Switch to WebGL Platform4. Enabl... Read more
Generated locales are not displayed in WebGL build
Reproduction steps:1. Open the user's attached project and switch to WebGL platform2. Build and Run Samples/Localization/0.10.0-prev... Read more
[WebGL] Memory access exception when running Build
Reproduction steps:1. Open user-submitted project2. Unzip user-submitted folder "tryoncore.zip"3. Open "manifest.json" found in proj... Read more
New Input System does not work when the project is built for WebGL
How to reproduce:1. Open the attached '1347300.zip' project2. Build the project for WebGL3. Try to click on any of the menu buttons ... Read more
WebGL fails building on Windows 7
-e: see title, works with old pipeline -repro:--create new project with alpha16 on Windows 7--build project & notice it works--c... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
Uncommenting "config.matchWebGLToCanvasSize = false;" in index.html make...
How to reproduce:1. Open the attached project (1325989.zip)2. Open the Main scene and build for WebGL3. When the build is finished o... Read more
[WebGL] Template Custom User Variables are cleared when switching betwee...
Reproduction steps:1. Open the attached project ("1328657R.zip")2. Open WebGL Template settings (Project Settings->Player->Res... Read more
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce:1. Open the attached project2. Make a WebGL build3. Inspect the Console window Expected result: The build process f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS