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Fixed in 2022.1.X

Fixed in 2020.3.X



Found in






Issue ID




[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled



How to reproduce:
1. Open the user's attached "CRT WebGL Bug" project
2. Open the "Demo" Scene
3. Open the Build Settings (File->Build Settings...)
4. Make sure that the "Demo" Scene is in the Scenes In Build list and "Buil And Run" for WebGl
5. In the Build try to draw something

Expected results: You are able to draw
Actual results: You're unable to draw

Reproducible with: 2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18
Could not test with: 2018.4.34f1 because of the NulLReferenceException error

- The issue has been tested and reproduced on Chrome, Firefox, Microsoft Edge
- Works fine in Standalone Build and Editor

  1. Resolution Note (fix version 2022.1):

    Fixed in Unity 2022.1.0b11

  2. Resolution Note (fix version 2020.3):

    Fixed in Unity 2020.3.25f1

Comments (6)

  1. thecloudkeeper

    Jun 06, 2021 15:17

    Any word on this yet? Thanks!

  2. verticchioj

    Jun 04, 2021 18:34

    A fix for this issue would be a big help to our project. Thanks Unity!

  3. aubrian

    Jun 02, 2021 13:49

    This has been plaguing me for a long time now. I'm really hoping a fix is coming down the pike soon. Thanks!

  4. nikitaame

    May 28, 2021 18:33

    +1, please!!

  5. unity_3566292A2F85C66FE722

    May 28, 2021 15:30

    This is pretty breaking for us at the moment also — good find! Hope a fix is added soon!

  6. jamesruben

    May 28, 2021 15:05

    This would be incredibly useful for me as well! Please fix soon.

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