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Fixed in 2022.1.X
Fixed in 2020.3.X
Votes
7
Found in
2019.4
2020.3
2021.1
2021.1.3f1
2021.2
Issue ID
1339213
Regression
No
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:
1. Open the user's attached "CRT WebGL Bug" project
2. Open the "Demo" Scene
3. Open the Build Settings (File->Build Settings...)
4. Make sure that the "Demo" Scene is in the Scenes In Build list and "Buil And Run" for WebGl
5. In the Build try to draw something
Expected results: You are able to draw
Actual results: You're unable to draw
Reproducible with: 2019.4.27f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a18
Could not test with: 2018.4.34f1 because of the NulLReferenceException error
Note:
- The issue has been tested and reproduced on Chrome, Firefox, Microsoft Edge
- Works fine in Standalone Build and Editor
Comments (6)
-
thecloudkeeper
Jun 06, 2021 15:17
Any word on this yet? Thanks!
-
verticchioj
Jun 04, 2021 18:34
A fix for this issue would be a big help to our project. Thanks Unity!
-
aubrian
Jun 02, 2021 13:49
This has been plaguing me for a long time now. I'm really hoping a fix is coming down the pike soon. Thanks!
-
unity_3566292A2F85C66FE722
May 28, 2021 15:30
This is pretty breaking for us at the moment also — good find! Hope a fix is added soon!
-
jamesruben
May 28, 2021 15:05
This would be incredibly useful for me as well! Please fix soon.
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Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0b11
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.25f1