Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.4
2020.2
2020.2.5f1
2021.1
2021.2
Issue ID
1316811
Regression
No
[WebGL] WebGL2 build shows black screen in Safari
Steps to reproduce:
1. Download and open the attached project "WebGL2_Test.zip"
2. Add the Demo scene in Scenes to build (File > Build Settings > Add open Scenes)
3. Build the project with the WebGL platform
4. Open the Build in Safari with WebGL2 enabled (Safari > Preferences > Advanced > Show Develop menu in menu bar > Develop > Experimental Features > WebGL2.0)
Expected Result: The build works normally and the scene is loaded
Actual Result: The build doesn't work instead shows a black screen
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a7
Notes:
Tested with Safari Version 14.0.2 (15610.3.7.1.10, 15610)
Not reproducible in Safari Technology Preview Release 120 (Safari 14.2, WebKit 15612.1.2.6)
Not reproducible in Google Chrome Version 88.0.4324.192 (Official Build) (x86_64)
Not reproducible in Mozilla Firefox Version 86.0 (64-bit) build ID: 20210222142601
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Release channel of Safari does not have a functional WebGL 2 support, so is expected to fail on the project.