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WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When atte... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce: 1. Open the attached project ("") 2. Make a WebGL build 3. Host and run it 4. Focus the game window and press "Spa... Read more
Generated points are not displayed in Chrome and Firefox browsers
Reproduction steps: 1. Open the attached project; 2. Open the scene "main"; 3. Disable "SQL Connection" script in "GameObject(2)"; 4... Read more
[WebGL][Input] Input.GetMouseButton stays True when double-clicked in th...
Repro steps: 1) Open the project and the scene 2) Build and run the project for WebGL 3) In the browser open the console window 4) T... Read more
The build, created for WebGL, is always a development build
To reproduce: 1. Create a new project 2. Build and Run the project for WebGL, make sure the Development Build checkbox is off 3. In... Read more
[Mac] 360 WebGL video freezing when played on web browser
To reproduce: 1. Open attached project "VI_one_scene_exp.zip" 2. Build for WebGL 3. Navigate to project folder Assets > StreamingAss... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps: 1- Download attached project. 2- Build solution ResourceLoader. 3- Put built assembly(ResourceLoader.dll) into A... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors -tested on Ubuntu 18.04.4 LTS --fails with 2019.3.7, 2020.1b1, 2020.2a5 -repr... Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps: 1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200")... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow