Search Issue Tracker
By Design
Votes
0
Found in
5.5.0p4
Issue ID
875879
Regression
No
Embedded resources in WebGL export only working with fully enabled exceptions
Reproduction Steps:
1- Download attached project.
2- Build solution ResourceLoader.
3- Put built assembly(ResourceLoader.dll) into Assets folder.
4- Load project in Unity.
5- Create empty object.
6- Add "Loader" component to that object.
7- Save scene.
8- Enable embedded resources for WebGL export via "WebGL->Enable Embedded Resources".
9- Make sure "Enable Exceptions" is set to None or Explicitly Thrown in WebGL Player Settings.
10- Export WebGL project.
11- Load index.html.
12- Check browser's developer console output.
Expected Result: "text from resource" is printed to the console.
Observed Result: "stream null" is printed to the console.
Reproduced with: 5.6.0b6, 5.3.6f1
Note: Set "Enable Exceptions" to "Full" in WebGL Player Settings to achieve the expected result.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment