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Won't Fix
Votes
0
Found in
2018.2.10f1
2018.3.0a6
2019.1.0a1
Issue ID
1095702
Regression
No
[Mac] 360 WebGL video freezing when played on web browser
To reproduce:
1. Open attached project "VI_one_scene_exp.zip"
2. Build for WebGL
3. Navigate to project folder Assets > StreamingAssets and copy ME_scene_1_30.mp4 video to WebGL build location so it's in the same folder as index.html file
4. Run the index.html file on Firefox
5. Observe as the video looks like it is stopped even though the audio is still running
Expected result: video runs smoothly without stuttering or freezing
Actual result: video is freezing even though audio is still playing
Reproduced on:
2018.3.0a6 2018.3.12f1 2019.1.0b10
MacBook Pro (15-inch, Early 2011)
2 GHz Intel Core i7
8 GB
AMD Radeon HD 6490M 256 MB
Intel HD Graphics 3000 512 MB
Notes:
-Tested with Mozilla Firefox.
-Can't build for 2019.2 versions. Getting this in the console:
"Plugin 'nunit.framework.dll' is used from several locations:
Packages/com.unity.ext.nunit/net35/unity-custom/nunit.framework.dll would be copied to <PluginPath>/nunit.framework.dll
/Volumes/External/Applications/2019.2/Unity 2019.2.0a1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll would be copied to <PluginPath>/nunit.framework.dll
Please fix plugin settings and try again."
-Doesn't reproduce on late 2013 iMacs and MacBooks or later.
-When opening the project on 2017.4 2018.3.0a5 the project breaks. Missing prefabs in the hierarchy.
-Didn't reproduce on Win10 machine
-
shubhamswaraj2021
Aug 22, 2020 11:27
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Resolution Note:
This is unlikely something on Unity side, we use <video> for playback which is implemented by the browser. If there are differences between platforms it's likely an OS / hardware / browser issue.