Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
938826
Regression
No
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools
1. What happened
When attempting to make WebGL build i got the following error:
File "C:\tools\python\lib\site.py", line 176
file=sys.stderr)
^
SyntaxError: invalid syntax
2. How we can reproduce it using the example you attached
a. Set path to a custom Python installation, such that python.exe is in the path and accessible from e.g. the command line (edit system environment variables > system variables > Path > add e.g. ;c:\tools\python;)
b. Launch Unity Editor after the change to the path variable.
c. Make a WebGL build
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
snehalh
Jul 07, 2021 11:51
Removed use of Python multiprocessing library because of stability issues. ... The function dynCall is not available in -s MINIMAL_RUNTIME=1 builds. ... with conflicting names that the linker distinguishes by appending a random suffix. ... elements in html5.h event handler callbacks and WebGL context creation.
Visit https://www.reddit.com/r/Unity3D/comments/ofha10/can_i_use_python_in_unity/