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[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...
How to reproduce:1. Create a new project using the default 3D template2. Make a WebGL build3. Open the built Player on Chrome4. In t... Read more
[WebGL] Touch events do not work when in built Player
1. Open a project that uses UI buttons, e.g., https://github.cds.internal.unity3d.com/unity/webgl-openurl-test2. Build project for W... Read more
[WebGL] Shader error is thrown when building a URP Project
Steps to reproduce:1. Open the attached project "1360175.zip"2. Press File>Build and Run Expected result: Project is built succes... Read more
[WebGL] Sounds in the Build are distorted when the Audio Clip is below 0...
How to reproduce:1. Open the user's attached "ShortSoundsWebGL_2019.4.16f1" project2. Open the Scene "SampleScene"3. Enter the Play ... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Build it for the WebGL Platform3. Host the built Playe... Read more
New Input System does not work when the project is built for WebGL
How to reproduce:1. Open the attached '1347300.zip' project2. Build the project for WebGL3. Try to click on any of the menu buttons ... Read more
Local server for WebGL Build&Run broken
-e: the server can't either be reached at all or the content doesn't get delivered properly--works with 2021.2.0a17, starts failing ... Read more
[WebGL] Error: "Shader error in 'Hidden/kMotion/CameraMotionVectors'" is...
How to reproduce:1. Open the attached project "1422852"2. Open File -> Build Settings3. Build the project4. Observe the Console E... Read more
[WebGL] WebGL2 build shows black screen in Safari
Steps to reproduce:1. Download and open the attached project "WebGL2_Test.zip"2. Add the Demo scene in Scenes to build (File > Bu... Read more
[WebGL] "Failed running command python2" error is thrown when trying to ...
How to reproduce:1. Open the attached project2. Open the Build Settings (File->Build Settings)3. Switch to WebGL Platform4. Enabl... Read more
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