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[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...
Steps to reproduce:1. Download and open the attached project2. Make sure VR is enabled3. Enter Play mode4. Open the Frame Debugger w... Read more
Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when Steam...
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode. Expected result: Editor does not crash when SteamVR_L... Read more
[VR] Build w/ Point Light and VR enabled crashes
Steps to reproduce:1) Download and open attached project "VR_light_crash.zip"2) Make sure VR mode is on3) Add "vr_light_crash" to th... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project2. Enter Play mode Expected result: view is rendered as normalActual result: only 1 eye is ... Read more
[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce:1. Download and open the attached project on an HTC Vive connected machine2. Enter Play mode - this is fine3. Exi... Read more
Cardboard minimum SDK level is 19, but build fails because it requires 24
How to reproduce:1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 212. Start a new proje... Read more
[VR/Regression]Vive controllers are not activated and do not function in...
Steps to reproduce:1. Download and open the attached project on a machine with HTC Vive2. Enter the Play mode with vive controllers ... Read more
Enabling VR in Player settings does nothing until Editor re-launch
In the Unity Editor under Player settings when you toggle on VR Support it does not actually take effect until you re-start the Unit... Read more
VR Stereo Display is named as null when calling XRSettings.loadedDeviceName
To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure that XR is enabled and Stereo Display is set (Edit > Proj... Read more
All about bugs
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