Search Issue Tracker

0
votes
By Design

[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...

VR

-

Feb 14, 2017

-

Version/s: 5.6.0b8

Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-s... Read more

1
votes
Won't Fix

[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...

VR

-

Feb 09, 2017

-

Version/s: 5.5.1p2

Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode 4. Open the Frame Debugg... Read more

0
votes
Duplicate

Standalone build crashes when Stereo Rendering Mode is set to Single Pass

VR

-

Apr 17, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project folder, attached by user, in Explorer 2. Go to build folder 3. Make sure the Oculus VR Headset is... Read more

0
votes
Duplicate

[VR]Only 1 eye is active when splitting view into 2 cameras

VR

-

Feb 15, 2017

-

Version/s: 5.6.0b9

1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more

0
votes
By Design

[VR][Asymmetric Frustum] Objects rendered through script are not offset ...

VR

-

Jan 12, 2017

-

Version/s: 5.5.0f3

Steps to reproduce: 1. Download and open the attached project on an HTC Vive connected machine 2. Enter Play mode - this is fine 3. ... Read more

0
votes
Fixed

Cardboard minimum SDK level is 19, but build fails because it requires 24

VR

-

Feb 04, 2017

-

Version/s: 5.6.0b4

How to reproduce: 1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 21 2. Start a new pro... Read more

0
votes
Won't Fix

[VR/Regression]Vive controllers are not activated and do not function in...

VR

-

Feb 22, 2017

-

Version/s: 5.6.0b10

Steps to reproduce: 1. Download and open the attached project on a machine with HTC Vive 2. Enter the Play mode with vive controller... Read more

0
votes
Duplicate

Enabling VR in Player settings does nothing until Editor re-launch

VR

-

Feb 24, 2017

-

Version/s: 5.6.0b10

In the Unity Editor under Player settings when you toggle on VR Support it does not actually take effect until you re-start the Unit... Read more

0
votes
Fixed

Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...

VR

-

Apr 14, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open attached project; 2. Open "test" scene; 3. In the Game window, select Display 2; 4. Choose Main Camera and di... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.