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1
votes
Won't Fix

[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...

VR

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Feb 09, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Download and open the attached project2. Make sure VR is enabled3. Enter Play mode4. Open the Frame Debugger w... Read more

0
votes
Fixed

Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when Steam...

VR

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Jul 03, 2017

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Version/s: 5.6.1f1

To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode. Expected result: Editor does not crash when SteamVR_L... Read more

0
votes
Duplicate

[VR] Build w/ Point Light and VR enabled crashes

VR

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Apr 08, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1) Download and open attached project "VR_light_crash.zip"2) Make sure VR mode is on3) Add "vr_light_crash" to th... Read more

0
votes
Duplicate

[VR]Only 1 eye is active when splitting view into 2 cameras

VR

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Feb 15, 2017

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Version/s: 5.6.0b9

1. Download and open the attached project2. Enter Play mode Expected result: view is rendered as normalActual result: only 1 eye is ... Read more

0
votes
By Design

[VR][Asymmetric Frustum] Objects rendered through script are not offset ...

VR

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Jan 12, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download and open the attached project on an HTC Vive connected machine2. Enter Play mode - this is fine3. Exi... Read more

0
votes
Fixed

Cardboard minimum SDK level is 19, but build fails because it requires 24

VR

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Feb 04, 2017

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Version/s: 5.6.0b4

How to reproduce:1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 212. Start a new proje... Read more

0
votes
Won't Fix

[VR/Regression]Vive controllers are not activated and do not function in...

VR

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Feb 22, 2017

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Version/s: 5.6.0b10

Steps to reproduce:1. Download and open the attached project on a machine with HTC Vive2. Enter the Play mode with vive controllers ... Read more

0
votes
Duplicate

Enabling VR in Player settings does nothing until Editor re-launch

VR

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Feb 24, 2017

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Version/s: 5.6.0b10

In the Unity Editor under Player settings when you toggle on VR Support it does not actually take effect until you re-start the Unit... Read more

0
votes
By Design

VR Stereo Display is named as null when calling XRSettings.loadedDeviceName

VR

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Jun 23, 2017

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Version/s: 2017.2.0b1

To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure that XR is enabled and Stereo Display is set (Edit > Proj... Read more

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