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[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...
Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-s... Read more
[VR]eyeTextureWidth does not match full renderTargetWidth in SinglePassR...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode 4. Open the Frame Debugg... Read more
Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer 2. Go to build folder 3. Make sure the Oculus VR Headset is... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more
[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce: 1. Download and open the attached project on an HTC Vive connected machine 2. Enter Play mode - this is fine 3. ... Read more
Cardboard minimum SDK level is 19, but build fails because it requires 24
How to reproduce: 1. Open SDK Manager, delete all newest API and make sure that you download API 19, 20 and/or 21 2. Start a new pro... Read more
[VR/Regression]Vive controllers are not activated and do not function in...
Steps to reproduce: 1. Download and open the attached project on a machine with HTC Vive 2. Enter the Play mode with vive controller... Read more
Enabling VR in Player settings does nothing until Editor re-launch
In the Unity Editor under Player settings when you toggle on VR Support it does not actually take effect until you re-start the Unit... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. In the Game window, select Display 2; 4. Choose Main Camera and di... Read more
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