Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b9
Issue ID
881418
Regression
Yes
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project
2. Enter Play mode
Expected result: view is rendered as normal
Actual result: only 1 eye is rendered, the other is a black screen
Reproduced with 5.6.0b9 with Oculus and HTC Vive
Not reproduced with 5.5.1p4
Notes:
-Upon disabling/enabling the other eye renders and keeps the frame it sees at that moment
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
This is a duplicate of issue #861752