Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b10
Issue ID
883911
Regression
Yes
[VR/Regression]Vive controllers are not activated and do not function in scenes with SteamVR camera rig
Steps to reproduce:
1. Download and open the attached project on a machine with HTC Vive
2. Enter the Play mode with vive controllers online
Expected result: controllers are visible and fully interactable
Actual result: controllers do not get activated, even if activated manually, are not rendered and not functioning
Reproduced on 5.6.0b10
Not reproduced on 5.5.1p4
Notes:
-Controllers are visible and fully interactable in the SteamVR pause menu, but not in the Unity Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
CarthVader
Jun 22, 2017 06:35
I've also had this issue and I tried adding the "SteamVR_UpdatePoses" component to the main camera (camera eye) but my navigation settings for the controllers still won't work, also my preview no longer works after applying that and I have to 'Build and Run' the scene every time I need to check out the scene. I even tried installing an older version of Unity 5.5.0 and the same thing occurred even with the SteamVR_UpdatePoses being added on...
DisjunctTangent
Jun 12, 2017 00:13
Confirmed in 5.6.1f1 with SteamVR 1.2.1.
Indeed, Emthele's linked solution works, by adding the Steam VR_UpdatePoses component to the "Camera (eye)" element of the [CameraRig] object.
Just wanted to add that for any other n00bs like me that wander in here looking for answers.
evolvingtech
Apr 18, 2017 23:10
The same problem occurs in 5.6.0f3 and in 5.6.0p1. This is with the SteamVR plugin 1.2.1 in Windows 10. When previously working with 5.5 and SteamVR plugin 1.2.0 this problem did not exist.
painterhoya
Apr 09, 2017 05:29
HTC Vive conctroller is not working Unity 5.6.0f3
emthele
Apr 07, 2017 08:40
Don't know where error comes from, but temporary workaround is here:
http://answers.unity3d.com/questions/1299567/vive-controllers-not-tracking-in-unity-560b3.html
Add "SteamVR_UpdatePoses" component to the main camera (camera eye).
HassanDev
Apr 04, 2017 15:25
I don't think this isn't really a Unity issue, it's a missing script from the SteamVR plugin.
TheRaider
Apr 01, 2017 03:42
Does this mean the end of vive support?