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1
votes
Fixed

Particle System trail becomes longer after time progression

Visual Effects - Legacy

-

Oct 04, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.4f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open user's the attached project 2. Select Game View and start the Game 3. Press "A" Expected results: Part... Read more

0
votes
Fixed

Unity crashes when selecting objects in Scene using rectangular selection

Visual Effects - Legacy

-

Jul 16, 2021

-

Version/s: 2021.2.0a21, 2021.2.0b4, 2022.1

Reproduction steps: 1. Open the attached project "SelectionCrash.zip" 2. Open the "test" Scene 3. Open the Scene View 4. Select the ... Read more

0
votes
Active

Particle trail from the Trails module deforms and twists when the GameOb...

Visual Effects - Legacy

-

Jul 14, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b3, 2022.1

Steps to reproduce: 1. Open the attached project "particletwist.zip" 2. Open Scenes/SampleScene 3. Enter the Play Mode 4. Observe th... Read more

0
votes
Fixed

Particle system does not Emit until a Fixed Timestep has passed

Visual Effects - Legacy

-

Jul 23, 2021

-

Version/s: 2020.3, 2021.1, 2021.1.7f1, 2021.2, 2022.1

Reproduction steps: 1. Open user attached Project 2. Press Pause 3. Press Play 3. Step frame by frame 4. Exit Play mode 5. Change th... Read more

1
votes
Fixed

Editor crashes when inspecting Serialized Field ParticleSystem variable ...

Visual Effects - Legacy

-

Jul 29, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "PS_Crash.zip" 2. Open "TestScene" Scene 3. Open "TestPS.cs" script in Visual Studio ... Read more

0
votes
Fixed

ParticleSystem.ColliderData.GetCollider returns null when a Collider is ...

Visual Effects - Legacy

-

Aug 08, 2021

-

Version/s: 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "1356510.zip" project 2. Open the "ReproductionScene" Scene 3. Enter the Play Mode 4. Go to... Read more

0
votes
Fixed

Particles are not detecting 2D Colliders when "Is Trigger" is on

Visual Effects - Legacy

-

Sep 10, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the project "UIToolkit Bug.zip" 2. Select "2D Trigger" in the Hierarchy 3. Enter the Play Mode 4. Switch "... Read more

1
votes
Fixed

Particle System moves slower in Play mode when Particle System Force Fie...

Visual Effects - Legacy

-

Sep 16, 2021

-

Version/s: 2019.4.23f1, 2020.3, 2021.1, 2021.2, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "Scene" and select the "Particle System" GameObject in the Hi... Read more

1
votes
Fixed

LineRenderer is not drawn if the length is 0.003162 or less

Visual Effects - Legacy

-

Sep 28, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the project "LineRendererReport.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Hie... Read more

0
votes
Fixed

Material isn't assigned back on Particle Trails when disabling and enabl...

Visual Effects - Legacy

-

Sep 06, 2021

-

Version/s: 2019.4.20f1, 2020.1.0a24, 2020.3, 2021.1, 2021.2, 2021.2.0b9, 2022.1

Reproduction steps: 1. Open the attached project "trail_sample.zip" 2. Open the "SampleScene" Scene 3. Select "Particle" GameObject ... Read more

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