Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4.20f1
2020.1.0a24
2020.3
2021.1
2021.2
2021.2.0b9
2022.1
Issue ID
1363211
Regression
Yes
Material isn't assigned back on Particle Trails when disabling and enabling Trails
Reproduction steps:
1. Open the attached project "trail_sample.zip"
2. Open the "SampleScene" Scene
3. Select "Particle" GameObject from "Object" > "Particle" in the Hierarchy
4. In the Inspector window disable Trails
5. Enable the Trails
6. Observe the Scene View
Expected result: The Trails material is assigned automatically
Actual result: The Trails material isn't assigned and stays pink
Reproducible with: 2019.4.20f1, 2019.4.30f1, 2020.1.0a24, 2020.3.19f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a10
Not reproducible with: 2019.4.19f1, 2020.1.0a23
Note:
- To skip 3-5 steps enter the Play mode, Trails will be disabled and enabled automatically
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a16
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.31f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.38f1