Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0b11
2022.1
Issue ID
1364520
Regression
Yes
Particles are not detecting 2D Colliders when "Is Trigger" is on
How to reproduce:
1. Open the project "UIToolkit Bug.zip"
2. Select "2D Trigger" in the Hierarchy
3. Enter the Play Mode
4. Switch "Is Trigger" to on and off in the Inspector window
Expected result: Particles are detecting the Collider when "Is Trigger" is on or off
Actual result: Particles are detecting the Collider when "Is Trigger" is off
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b10, 2022.1.0a7
Notes:
- With different 2D Colliders: Capsule Collider 2D, Circle Collider 2D results are the same
- 3D Collider are detecting the particles when "Is Trigger" is on or off
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.17f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.39f1