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Particle is not visible in RenderTexture when Renderer's material is set...
How to reproduce:1. Open the user's attached "RenderTexture.zip" project2. Open the "SCene" Scene3. Enter Play Mode4. Select the "Ca... Read more
Particle System duration property's value has double precision
How to reproduce:1. Create a new project2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Par... Read more
Particles are not distributed evenly when Shape is set to Cone and Cone'...
How to reproduce:1. Open the user's attached "ShurikenBugs.zip" project2. Open the "SampleScene" Scene3. Select the "Particle System... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy3. Select the newly created Particle System4. In... Read more
Errors thrown when a particle System Limit Velocity over Lifetime Dampen...
How to reproduce:1. Open the attached project (case_1321031-ParticleErrors)2. Open SampleScene3. Click Play4. Select the Particle Sy... Read more
Particle's Mesh isn't updated when using ParticleSystemRenderer.SetMeshes
How to reproduce:1. Open the attached "1322561_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode and wait for 4 se... Read more
particles.angularVelocity function doesn't change particle's angular vel...
How to reproduce:1. Open the attached "1322645_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results:... Read more
OnParticleSystemStopped() is not called if the Scene view camera and Gam...
Reproduction steps: Open the attached “ParticleBugProject” project Open the “Test Bug” scene Make sure the Scene view camera does no... Read more
[Shuriken] Particle flicker outside the Collider when Outside Trigger is...
How to reproduce:1. Open the user's attached "Bug.zip" project2. Open the "SampleScene" Scene3. Select the "MOVE ME" GameObject in t... Read more
LineRenderer does not render lines straight when Positions are under 1 o...
Reproduction steps:1. Open the attached project ("1322317_R.zip")2. Open the "SampleScene" scene3. Observe the LineRenderer inner cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS