Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1322561
Regression
No
Particle's Mesh isn't updated when using ParticleSystemRenderer.SetMeshes
How to reproduce:
1. Open the attached "1322561_Repro" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode and wait for 4 seconds
Expected results: The Particle's Mesh changes from sphere to cube, capsule, and cylinder
Actual results: The Particle's Mesh stays as a sphere
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Notes:
- Manually disabling and reenabling the Renderer in the Inspector will update the Particle's Mesh
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.7f1