Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1322561
Regression
No
Particle's Mesh isn't updated when using ParticleSystemRenderer.SetMeshes
How to reproduce:
1. Open the attached "1322561_Repro" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode and wait for 4 seconds
Expected results: The Particle's Mesh changes from sphere to cube, capsule, and cylinder
Actual results: The Particle's Mesh stays as a sphere
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Notes:
- Manually disabling and reenabling the Renderer in the Inspector will update the Particle's Mesh
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.7f1