Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1322561
Regression
No
Particle's Mesh isn't updated when using ParticleSystemRenderer.SetMeshes
How to reproduce:
1. Open the attached "1322561_Repro" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode and wait for 4 seconds
Expected results: The Particle's Mesh changes from sphere to cube, capsule, and cylinder
Actual results: The Particle's Mesh stays as a sphere
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Notes:
- Manually disabling and reenabling the Renderer in the Inspector will update the Particle's Mesh
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.7f1