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When editing multiple Particle Systems at the same time, the properties ...
Reproduction steps: 1. Open user's attached project "ImportBug.zip" 2. Open the "SampleScene" 3. In the Hierarchy window select mul... Read more
[Editor] MissingReferenceException when deleting a selected Particle Sys...
Repro steps: 1. Create a new particle system and select it 2. Move in the scene view to make it active and press Delete to remove th... Read more
Particle System throws errors when the Shape's arc is set to 0 and mode ...
How to reproduce: 1. Open attached project "Case_1278594" and load Scene "ParticleScene" 2. Select the GameObject "Particle System" ... Read more
[Particles] Prewarm can exceed Max Particles limit
1) Create Particle System 2) Set Prewarm to true 3) Set Max Particles to 1 4) Set Emission Rate over Time to 1 million 5) Write a sc... Read more
[Shuriken] EmitParams getting overwritten with empty values when using ....
Reproduction steps: 1. Open attached project "Emit_Bug" 2. Play the Particle System on GameObject in New Scene (In Editor mode) 3. R... Read more
[Particle System] Hidden particle system not unloaded when entering Play...
Reproduction steps: 1. Open the attached project "PointCloudIssueSample.zip" 2. In the Project window under "Assets/Scenes" open "Sa... Read more
[Shuriken] Prefab Asset is disabled to prevent data corruption error is ...
Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption error is thrown on adding P... Read more
Particle system 3D Start Rotation is not uniform with Transform Rotation...
How to reproduce: 1. Open the attached project from "case_1284152.zip" 2. Open scene "SimpelreproScene" 3. Select "Particle System" ... Read more
Old particles get replaced by new particles when using ParticleSystem.Se...
Reproduction steps: 1. Open the user's project "Debug.zip" 2. Press Play 3. Go to the Scene view 4. In the Hierarchy window select P... Read more
Particle System doesn't get rendered into a Texture when using a Command...
How to reproduce: 1. Open the user's attached "URPCommandBufferParticle.zip" project 2. Open the "TestScene" Scene 3. Enter Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress bar defaults to main monitor when Editor is on secondary monitor
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode
- Render Graph Viewer "Pass List" has no padding