Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2020.1.6f1
2021.1
Issue ID
1278594
Regression
No
Particle System throws errors when the Shape's arc is set to 0 and mode is set to "Ping-Pong"
How to reproduce:
1. Open attached project "Case_1278594" and load Scene "ParticleScene"
2. Select the GameObject "Particle System" in the Scene
3. Open the Console Window
Expected result: No errors are thrown in the Console
Actual result: Multiple Errors are repeatedly thrown in the Console
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Notes:
1. Disabling the Renderer module from the Particle System leaves only the "Invalid localAABB. Object transform is corrupt." and "Invalid worldAABB. Object is too large or too far away from the origin." errors
2. Disabling the Emission module in the Particle System no longer spams errors in the Console
3. Errors thrown:
Invalid localAABB. Object transform is corrupt.
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds_Injected(Boolean, Boolean, Boolean, Bounds&)
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds(Boolean, Boolean, Boolean)
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds(Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/Editor/Mono/InternalEditorUtility.bindings.cs:649)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'IsFinite(outDistanceForSort)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'IsFinite(outDistanceAlongView)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Invalid AABB a
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Invalid worldAABB. Object is too large or too far away from the origin.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Android build fails with “CommandInvokationFailure: Gradle build failed.” error
- [iOS] Touch.rawPosition changes position when touch is dragged
- Loading a scene with a large amount of light probes causes a performance spike
- The player does not refresh window display properties when opening the Player on another display
- Spot Light flickers when when it's far from the origin point
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a6