Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2020.1.6f1
2021.1
Issue ID
1278594
Regression
No
Particle System throws errors when the Shape's arc is set to 0 and mode is set to "Ping-Pong"
How to reproduce:
1. Open attached project "Case_1278594" and load Scene "ParticleScene"
2. Select the GameObject "Particle System" in the Scene
3. Open the Console Window
Expected result: No errors are thrown in the Console
Actual result: Multiple Errors are repeatedly thrown in the Console
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Notes:
1. Disabling the Renderer module from the Particle System leaves only the "Invalid localAABB. Object transform is corrupt." and "Invalid worldAABB. Object is too large or too far away from the origin." errors
2. Disabling the Emission module in the Particle System no longer spams errors in the Console
3. Errors thrown:
Invalid localAABB. Object transform is corrupt.
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds_Injected(Boolean, Boolean, Boolean, Bounds&)
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds(Boolean, Boolean, Boolean)
UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds(Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/Editor/Mono/InternalEditorUtility.bindings.cs:649)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'IsFinite(outDistanceForSort)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'IsFinite(outDistanceAlongView)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Invalid AABB a
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Invalid worldAABB. Object is too large or too far away from the origin.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a6