Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2019.4
Issue ID
1285328
Regression
No
[Particles] Prewarm can exceed Max Particles limit
1) Create Particle System
2) Set Prewarm to true
3) Set Max Particles to 1
4) Set Emission Rate over Time to 1 million
5) Write a script that calls:
ps.Play()
ps.Pause()
int c = ps.particleCount
Expected: c == 1
Actual: c == 20000
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
Add comment