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0
votes
Fixed

Some particles fail to collide with the object when spawning a lot of pa...

Visual Effects - Legacy

-

Sep 20, 2018

-

Version/s: 2018.3.0b1

How to reproduce: 1. Open attached project ("repro_case_1082981.zip") 2. Press Play 3. With your mouse in the Game View direct part... Read more

0
votes
Fixed

[Mobile] UpdateTpl<>() crashes when playing Particle System with Emissio...

Visual Effects - Legacy

-

Oct 22, 2018

-

Version/s: 2018.2.11f1

To reproduce: 1. Download attached project "ParticleCrashBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for Mobile... Read more

8
votes
Fixed

Particle System emits particles in wrong direction when using Shape Rota...

Visual Effects - Legacy

-

May 18, 2018

-

Version/s: 2018.1.0b3, 2018.2.0b4

How to reproduce: 1. Open user's project ("ParticleRotationReport.zip") 2. Open scene "ParticlesRotation" 3. Select "UseShapeRotatio... Read more

3
votes
Fixed

BakeMesh / BakeTrailsMesh crashes if update jobs are running

Visual Effects - Legacy

-

May 03, 2018

-

Version/s: 2018.2

Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more

1
votes
Fixed

Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing

Visual Effects - Legacy

-

May 02, 2018

-

Version/s: 2018.1.0f2

To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more

0
votes
Fixed

[Shuriken] "ArgumentException" is thrown on console when editing points ...

Visual Effects - Legacy

-

May 07, 2018

-

Version/s: 2018.2.0b3

"ArgumentException" is thrown on console when editing points on the line in "LineRenderer" component Steps to Reproduce: 1. Create... Read more

0
votes
Fixed

[Shuriken] NullReferenceException is thrown on adding multiple Sub-Emitt...

Visual Effects - Legacy

-

Jul 29, 2020

-

Version/s: 2020.2.0a20

In Particle System, after enabling sub-emitter option when multiple Sub-Emitter components added in the list resulting NullReference... Read more

0
votes
Fixed

Particle System that has a Stop Action gets cleared after being paused f...

Visual Effects - Legacy

-

Jan 20, 2020

-

Version/s: 2019.3.0b8, 2019.3.0f3, 2020.1.0a9

How to reproduce: 1. Open user-submitted project (ParticleSystemClearingWhenPaused) and SampleScene 2. Select 'Particle System' Game... Read more

0
votes
Fixed

gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...

Visual Effects - Legacy

-

Nov 01, 2018

-

Version/s:

1) Create a new project and import the Unity Tower Defense Template from the asset store. 2) Load the MainMenu scene and press play.... Read more

0
votes
Fixed

ParticleSystemRenderer appears when ParticleSystem component is removed ...

Visual Effects - Legacy

-

May 03, 2019

-

Version/s: 2018.4.0f1, 2019.1.1f1, 2019.2.0a15, 2019.3.0a2

Steps: 1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it 2. Select ParticleSystem prefab instance 3. Rem... Read more

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