Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2019.1.X
Votes
3
Found in
2018.2
Issue ID
1033341
Regression
No
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
farrukhnawaz
Aug 02, 2019 14:59
Error still persists. Lightmapping is a complete mess in Unity 5.5. Fix or I'll be forced to port the project to UE4.
https://arescuer.com/
Oh my. I guess this will be fixed as part of the new Unity 2017 after the summer, to force everyone to upgrade ;)
https://dailyepaper.pk/