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SubEmitter Birth particle is offset when first emitted
1) Open attached package2) Press play3) Notice the first sub emitter particle is offset from the parent Read more
[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...
How to reproduce:1. Build the "Particles_Crash.zip" project for iOS2. Build & Run the project to the device via Xcode3. Move you... Read more
[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...
Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more
Trail of Particle System Flickering when Lifetime value is <0.02
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/EndlessMode” Scene3. In the Hierarchy window select... Read more
Particle System sprite and it's bounds scale differently when scaled in ...
How to reproduce:1. Create a new Unity project2. Import sprite_and_bounds_scale_bug.unitypackage3. Open Assets > Scenes BugPartic... Read more
Moving Particle Emitters Instantiated by an Object Pool leave short flic...
How to reproduce:1. Open the user-submitted Project and open the "test" Scene2. Enter play mode and press the "Emit UP" and the "Emi... Read more
Particle System with Box Shape emission is not rendered when being inspe...
How to reproduce:1. Open attached project ("case_1025804-boxparticles.zip").2. In the Hierarchy select Main Camera.3. Change its Pos... Read more
Trail renderer’s trail doesn’t disappear after a specified time
How to reproduce:1. Open the user’s attached “DTBSG2ndEdition.zip” project2. Enter Play Mode3. In the Hierarchy window, select “Auto... Read more
[Backport] Particle System is not rendering when CommandBuffer.DrawRende...
How to reproduce:1. Open attached project "URPBugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game view ... Read more
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