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SubEmitter Birth particle is offset when first emitted
1) Open attached package 2) Press play 3) Notice the first sub emitter particle is offset from the parent Read more
[iOS] Crash on DebugStringToFilePostprocessedStacktrace or UpdateTpl() w...
How to reproduce: 1. Build the "Particles_Crash.zip" project for iOS 2. Build & Run the project to the device via Xcode 3. Move your... Read more
[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...
Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more
Particle System mesh render mode incorrectly randomize multiple meshes
How to reproduce: 1. Create a new Unity project 2. Import and open user's attached scene 3. Press Play Expected result: spawns all ... Read more
Particle System sprite and it's bounds scale differently when scaled in ...
How to reproduce: 1. Create a new Unity project 2. Import sprite_and_bounds_scale_bug.unitypackage 3. Open Assets > Scenes BugPartic... Read more
Moving Particle Emitters Instantiated by an Object Pool leave short flic...
How to reproduce: 1. Open the user-submitted Project and open the "test" Scene 2. Enter play mode and press the "Emit UP" and the "E... Read more
Particle System with Box Shape emission is not rendered when being inspe...
How to reproduce: 1. Open attached project ("case_1025804-boxparticles.zip"). 2. In the Hierarchy select Main Camera. 3. Change its ... Read more
Particle System using SkinnedMeshRenderer shape generate warning and err...
- Open the scene TestScene - Press Play -Press space to set timeScale to 0 thanks to the PauseScript, notice the warning in the co... Read more
Width of Line Renderer becomes inconsistent when a 90 degree angle is fo...
How to reproduce: 1. Open QA-supplied project 2. Load scene "repro" 3. Observe Scene view 4. (Optional) Adjust the X coordinate of E... Read more
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