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Particle System is not Rendered in the Game window when using cmd.DrawRe...
Steps to reproduce: 1. Open user's attached project 2. Open "Offscreen Rendering" scene 3. Enter Play mode 4. Notice that particle ... Read more
Particle Shape Textures are not wrapped around the entire emiter Shape (...
To reproduce: 1. Open my attached project 2. In Hierarchy window, select the particle system 3. In Inspector window -> Particle syst... Read more
MemoryManager::Reallocate crash on FX instantiation
Reproduction steps: 1. Open the attached project "UnityBetaMemCrash.zip"; 2. Open the Main.unity scene; 3. Hold the middle mouse but... Read more
Placing actors in Tower Defense in Play Mode crashes with NULL exception...
To reproduce: 1. Create a new project (or skip to step 2 on an existing project) 2. Navigate to Asset Store and locate Unity Essent... Read more
[Shuriken] Particle system Icon image is missing in its preset asset
Particle system Icon image is missing in its preset asset. Steps to repro: 1. Create a new project. 2. GameObject > Effects > Parti... Read more
Crash in GenerateParticleGeometry when a Particle System with Sprites Te...
How to reproduce: 1. Create a new Unity project 2. Create a new Particle System 3. Set the 'Start Lifetime' parameter to 'Infinite' ... Read more
Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps: 1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project 2. In the Hierarchy window, selec... Read more
[Shuriken] Mesh pivot offset doesn't take scale into account
Repro steps: - Open Scene1 from the attached project - Select both particle systems, expand their shape module to see the shape gizm... Read more
[HDRP] Line renderer local alignment does not work in HDRP
Setting a line renderer to local alignement does not work in hdrp, the asset dissapears on randomly flickers in and out of existence... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow