Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b11
Issue ID
1012983
Regression
No
[Shuriken] Mesh pivot offset doesn't take scale into account
Repro steps:
- Open Scene1 from the attached project
- Select both particle systems, expand their shape module to see the shape gizmo, make sure Visualize Pivot in the renderer is turned on.
- Scale both systems up
- Observe how the billboard particles preserve their respective pivot offset, while the mesh one do not (gif attached)
Note:
- not a regression, issue persists in 2017.31p1
- seems like it could be linked to https://fogbugz.unity3d.com/f/cases/976091/, though it looked correct there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
Add comment