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Crash when changing burst count property's value in Animation window
To reproduce: 1. Open my attached project, scene repro 2. In project window, click on Particle system 3. In Animator window, change... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more
SubModule::GetSubEmitterPtrs crashes on project load
To reproduce: 1. Download attached project "VR_LMG_UnityFolder.zip" 2. Delete Library folder 3. Open "VR_LMG_UnityFolder" project i... Read more
ParticleSystem glitching/stretching in the build when enabling/disabling...
Steps to reproduce: 1. Open user attached project (particleGlitches) 2. Build and run the game on PC or Mac platform 3. Notice the g... Read more
Particle collisions are registered more than one time
To reproduce: 1. Download attached project "Mini-Momentum.zip" and open in Unity 2. Open "Particle Collision Debugger" scene 3. Ent... Read more
Memory leak crash at CalculateBlendedSkinMatrix<4> caused by particle sy...
Steps to reproduce: 1. Open "Stripped scene.zip" project, "Strength_PUB" scene (from https://oc.unity3d.com/index.php/s/KGG89t0Ty3Bi... Read more
Stall with Particle Systems on a second Camera
Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps: 1. Build & Run the at... Read more
TrailRenderer doesn't function when object position is changed instantly
Steps to reproduce: 1. Open "TestStartOrder.zip" attached project 2. Enter play mode 3. Observe trail sometimes working, sometimes n... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
[Light Module] Particle Lights interfere with Directional Light Shadows
Repro Steps: 1. Open Scene1 from attached project. 2. Press Play or preview in Scene view 3. Observe flicker of the directional ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset