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[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
MemoryManager::Reallocate crash on FX instantiation
Reproduction steps:1. Open the attached project "UnityBetaMemCrash.zip";2. Open the Main.unity scene;3. Hold the middle mouse button... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps:1. Open Scene1 from the attached project.2. Select the particle system, advance the playback time to 800, and deselect t... Read more
Crash on "MemoryManager::Reallocate" when shooting objects with particles
Steps to reproduce:1. Open user attached project2. Play the scene3. Shoot around the scene- Editor crashes at this point Expected re... Read more
Assertion failed thrown when running Particle System with Texture Sheet ...
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/SampleScene'3. Make sure that 'Poison Area/Green Cloud M... Read more
The Key does not add in the Trail Renderer when adding from Right-Click ...
How to reproduce:1. Open "SampleScene" Scene in the attached "repro1179947.zip" Project2. Click on "Main Camera" GameObject3. Right-... Read more
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...
Steps to reproduce:1. Switch to the android platfrom2. Open ParticleTest.unity3. Select the particle system4. Play the system Expect... Read more
The properties of the particle system are overlapping on resizing the in...
The properties of the particle system are overlapping on resizing the inspector window. All the properties of the particle system ar... Read more
ParticleSystem's Sub Emitter startColor is not applied correctly when Ca...
How to reproduce:1. Open attached "ParticleSubEmitterIssue" project2. Press the Play button3. Observe the Game View window Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS