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Particle instanced by Timeline crashes Editor on death when "Looping" is...
How to reproduce: 1. Open attached project "TimelineTest.zip" and scene "SampleScene" 2. In Hierarchy window, select "New Timeline" ... Read more
TextureSheetAnimation loops through all frames when Cycles is set to 2 o...
How to reproduce: 1. Create a new project 2. Import "BulletShell.unitypackage" package 3. Drag "BulletShell" (Assets/Particles/Bulle... Read more
MemoryManager::Reallocate crash on FX instantiation
Reproduction steps: 1. Open the attached project "UnityBetaMemCrash.zip"; 2. Open the Main.unity scene; 3. Hold the middle mouse but... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps: 1. Open Scene1 from the attached project. 2. Select the particle system, advance the playback time to 800, and deselect... Read more
Crash on "MemoryManager::Reallocate" when shooting objects with particles
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Shoot around the scene - Editor crashes at this point Expe... Read more
OnValidate is called every Frame when Prefab Asset in Project Window is ...
How to reproduce: 1. Open user's attached project (OnValidateCalledEveryFrame.zip) 2. In Project Window select "Spline" prefab Expe... Read more
[Editor] Particle System Editor `Show Bounds` displays the incorrect bou...
1) Click show bounds. Notice how the particles are outside of the bounds. 2) Remove the mesh renderer. The bounds are now correct. Read more
Particle System mesh render mode incorrectly randomize multiple meshes
How to reproduce: 1. Create a new Unity project 2. Import and open user's attached scene 3. Press Play Expected result: spawns all ... Read more
Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled
Settings in Particle System for reproduction: * Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized